{"id":4496,"date":"2022-01-11T15:08:03","date_gmt":"2022-01-11T13:08:03","guid":{"rendered":"https:\/\/gamelabsnet.eu\/?p=4496"},"modified":"2022-01-18T15:05:41","modified_gmt":"2022-01-18T13:05:41","slug":"will-2022-be-the-start-of-the-metaverse","status":"publish","type":"post","link":"https:\/\/gamelabsnet.eu\/?p=4496&lang=en","title":{"rendered":"Will 2022 be the start of the metaverse?"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4496\" class=\"elementor elementor-4496\">\n\t\t\t\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-4f7d96d0 elementor-section-boxed elementor-section-height-default elementor-section-height-default parallax_section_no qode_elementor_container_no\" data-id=\"4f7d96d0\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-3b5acb67\" data-id=\"3b5acb67\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-59246e82 elementor-widget elementor-widget-text-editor\" data-id=\"59246e82\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.10.2 - 29-01-2023 *\/\n.elementor-widget-text-editor.elementor-drop-cap-view-stacked .elementor-drop-cap{background-color:#818a91;color:#fff}.elementor-widget-text-editor.elementor-drop-cap-view-framed .elementor-drop-cap{color:#818a91;border:3px solid;background-color:transparent}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap{margin-top:8px}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap-letter{width:1em;height:1em}.elementor-widget-text-editor .elementor-drop-cap{float:left;text-align:center;line-height:1;font-size:50px}.elementor-widget-text-editor .elementor-drop-cap-letter{display:inline-block}<\/style>\t\t\t\t<p><strong><em>Since Mark Zuckerberg announced his intentions to create the metaverse, many companies are already planning products and services as new businesses for this unknown virtual territory.\u00a0The question is, are we ready?<\/em><\/strong><em>\u00a0<\/em><\/p><p>\u00a0<\/p><p><strong>What is the metaverse? Are our companies prepared to take this leap?<\/strong><\/p><p>\u00a0<\/p><p>Although at the moment we know little about what the metaverse imagined by large technology companies will be like, its concept, explained simply, is what we can call a massive three-dimensional space.\u00a0A <strong>virtual world<\/strong> to connect to using a series of devices that are already available (virtual reality head-mounted displays and augmented reality glasses) where we can interact both within it and from the outside, thanks to the content that we generate inside.\u00a0The metaverse will be populated by our own alter egos, or <strong>avatars<\/strong>, and our real physical movements will be recorded through sensors, replicating the actions we want on the virtual plane.\u00a0The metaverse will be a new world space in which to carry out all kinds of activities, from leisure, video games, work or tourism, so its commercial potential is almost infinite.\u00a0The existence of the metaverse will be comparable to the real world where we live, which continues to exist while we sleep and where people continue to develop their lives, and companies do not stop providing services.\u00a0Traveling to the metaverse will be like teleporting to a truly new world, a <strong>world persistent in time<\/strong> where there will always be people connected to interact with each time you return to it.\u00a0In this way, the metaverse will be a real space that we can leave and enter whenever we want, where through a <strong>hologram<\/strong> of ourselves we can teleport to the office, to a training session, make purchases in the supermarket, walk through the shopping center or go to a concert with our friends, all this instantly and without having to move from home.<\/p><p>\u00a0<\/p><p>The idea of \u200b\u200bthe metaverse and creating virtual worlds is not new, the truth is that for months digital worlds have appeared, more or less decentralized, that take advantage of <strong>blockchain<\/strong> technology to take the virtual reality that we know today to a new dimension.\u00a0For many years we have been advancing towards this concept through closed metaverses.\u00a0The first relevant step came from the hand of <strong><em>SecondLife<\/em><\/strong>.\u00a0In this environment, users, called residents, interact with each other establishing social relationships through different viewers with their own avatar where they even carry out commercial actions thanks to their own local currency (the Linden dollar) offering services that impact our real world. Also, other virtual environments such as <strong><em>Minecraft<\/em><\/strong>, <strong><em>Roblox<\/em><\/strong> or <strong><em>Fornite<\/em><\/strong> already monopolize hundreds of millions of users with a value that exceeds billions in the stock market.\u00a0We can affirm that we are at the dawn of a new step in the global network that we know today as the Internet.<\/p><p>\u00a0<\/p><p>There is no blog where analysts do not predict that we will spend more and more time in these virtual spaces where we will trade virtual goods: for education, work, health, politics, leisure &#8230; There are already many large technology companies and startups looking to be that place in the metaverse.\u00a0This is paving the way to new business models that will take shape as the metaverse continues to develop, where more and more brands, products and digital artists will offer <strong>virtual services<\/strong>, as well as unique experiences in augmented reality on our own real world.\u00a0Soon, we will be able to hit the streets and, according to our geographical position, live a double layer of experiences full of new businesses.\u00a0Furthermore, if we wish, we can even buy and sell physical spaces in our real world in which to position these new digital experiences.\u00a0The most sought-after surfaces in our real world are also the most valuable in the virtual world, and we are moving from the concept of marketplaces to true metaverses.\u00a0All this new virtual life is creating a new system of <strong>cryptoeconomics<\/strong> and own <strong>cryptocurrencies<\/strong> where users, through new mechanisms such as <strong>NFTs<\/strong> (non-fungible tokens), can buy or sell the ownership of unique digital items and be able to make a tracking of who owns them using blockchain technology.<\/p><p>\u00a0<\/p><p>But make no mistake, there is still a long way to go to achieve this metaverse idea and <strong>standards<\/strong> will have to be adopted for a <strong>decentralized<\/strong> universe of this size to flourish.\u00a0<strong>Is the metaverse viable?<\/strong>\u00a0yes, like almost any technological concept based on the development and implementation of existing tools and elements.\u00a0However, considering how ambitious the idea is, it will not be an easy thing to develop and bring into the lives of billions of people.\u00a0Like every change, it will still take some years for it to become a commonly used commodity in our lives.<\/p><p>\u00a0<\/p><p>But while we wait for the metaverse, the good news is that at\u00a0<a href=\"https:\/\/translate.google.com\/translate?hl=es&amp;prev=_t&amp;sl=es&amp;tl=en&amp;u=http:\/\/www.creativitic.es\">CreativiTIC<\/a>\u00a0we are already working to facilitate this step with our technology without having to wait for its arrival.\u00a0Today, thanks to <strong>learning and training platforms in augmented reality<\/strong> such as\u00a0<a href=\"https:\/\/translate.google.com\/translate?hl=es&amp;prev=_t&amp;sl=es&amp;tl=en&amp;u=http:\/\/www.augmentedclass.com\">Augmented Class<\/a>\u00a0, which allows us to create and share experiences in augmented reality both from our computers and from our mobile devices quickly and <strong>easily <\/strong>and without any technical knowledge, we can combine Virtual items with real life items and update them in real time.\u00a0Thanks to this, we turn the learning process into a more enjoyable and <strong>interactive<\/strong> experience that stimulates and facilitates the desire to acquire concepts and knowledge.\u00a0With <strong><em>Augmented Class<\/em><\/strong> it is possible to improve and simplify training capacities in various areas such as industry, health or the education sector itself, improving the performance of learning outcomes.\u00a0Today the use of augmented reality is closer to us than ever.\u00a0A few years ago, it was not possible to imagine that a technology of this type could decrease its complexity and usability so much, even enable us to create our own content.\u00a0Therefore, it is time to enter the metaverse through <strong><em>Augmented Class<\/em><\/strong>, a solution to solve the digital divide that separates us from this new universe with the use of a technological resource that motivates and fosters a significant improvement in learning methods.<\/p><p>\u00a0<\/p><p>Initiatives such as <a href=\"https:\/\/gamelabsnet.eu\/\">GameLabeNet<\/a> in which <strong><em>CreativiTIC<\/em><\/strong> participates allow companies to bring these concepts down to earth and learn about and apply these solutions that will give them greater <strong>value<\/strong> to their <strong>businesses<\/strong>.<\/p><p>\u00a0<\/p><p><a href=\"https:\/\/www.linkedin.com\/in\/jrlopezbenito\/\">Jorge R. L\u00f3pez Benito<\/a><\/p><p>CEO <a href=\"http:\/\/www.creativitic.es\">CreativiTIC<\/a><\/p>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Since Mark Zuckerberg announced his intentions to create the metaverse, many companies are already planning products and services as new businesses for this unknown virtual territory. The question is, are we ready?<\/p>\n","protected":false},"author":1,"featured_media":4491,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[38],"tags":[],"_links":{"self":[{"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=\/wp\/v2\/posts\/4496"}],"collection":[{"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4496"}],"version-history":[{"count":8,"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=\/wp\/v2\/posts\/4496\/revisions"}],"predecessor-version":[{"id":4554,"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=\/wp\/v2\/posts\/4496\/revisions\/4554"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=\/wp\/v2\/media\/4491"}],"wp:attachment":[{"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamelabsnet.eu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}